Projects

Live

Rune Tower

A classic turn-based dungeon RPG where you build a party of six from 60+ heroes and 50+ jobs to challenge an endless tower. With no character gacha or ads, develop your own strategy through job changes and party combinations.

Recommended for: Players who enjoy old-school RPGs, turn-based combat, and experimenting with party and job combinations.

Get it on Google Play

Live

Mini Games

Sea Is Too Far

Help baby turtles born on a sunlit beach splash into the sea in this casual action game. Guide them past litter, crabs, and seagulls, and discover the special postcards they sometimes send after arriving safely.

Recommended for: Players who enjoy cute animals, peaceful seaside settings, and the heartwarming experience of helping little creatures.

Get it on Google Play

Octopus Oracle

A casual action game where you tap to move a cat and dodge an octopus’s tentacle attacks. Avoid 30 attacks in a row to reveal your fortune for the day.

Recommended for: Players who enjoy dodging challenges, cute cats, and playful fortune-telling.

Get it on Google Play

Ping Ping Panic Panic

Use sonar to explore a submerged civilization in this underwater arcade game. Choose when to send a pulse and when to move quietly, avoiding guardians that react to your signals as you recover resonance cores and return to the relay gate.

Recommended for: Players who enjoy underwater exploration, evading danger, and choosing when to take a risk.

Get it on Google Play

In Development

Biaoju: First Under Heaven

Take charge of a biaoju, a traditional escort agency, in this wuxia management simulation. Review reports, choose contracts, assign your staff, and develop your team and facilities to build the greatest biaoju under heaven.

Recommended for: Players who enjoy wuxia settings, management simulations, developing a team, and strategic decision-making.

Biaoju: First Under Heaven — escort caravans outside the gates of a riverside city

In Development

Whispering Walk

We believe in the beauty of stories. Rather than staying within familiar game conventions, we want to walk with players in our own way.